faculty.washington.edu/ajko/books/design-methods/prototype
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how to decide what prototype to make and what that prototype would teach you. T
Designers avoid these problems by making and testing prototypes
Designers use prototypes to resolve these uncertainties, iterate on their design based on feedback, and converge toward a design that best addresses the problem.
ou don’t make a prototype in the hopes that you’ll turn it into the final implemented solution.
you need to be very clear on what knowledge you want from the prototype and how you’re going to get it
You don’t always have to prototype. If the cost of just implementing the solution is less than prototyping, perhaps it’s worth it to just create it.
Because the decision to prototype depends on your ability and your tools, good designers know many ways to prototype, reducing the cost of prototyping.
If you need an answer fast, but can tolerate only a slight increase in certainty, low-fidelity will help you gain a little knowledge very fast.
t’s important to reiterate: the purpose of a prototype isn’t the making of it, but the knowledge gained from making and testing it
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